Jun 28, 2016 因此從 Xcode 將 App 安裝到 iPhone 的第一步,請先設定 App 對應的 Apple ID。 1. 點選 Project Navigator 的藍色專案檔案後,點選 TARGETS 下的 App,切換到 Signing. IOS App Signer -https://dantheman827.github.io/ios-app-signer/.
With the release of Xcode 7, Apple has given app requiring users to enroll in their Developer Program to test the applications they've been developing on a physical iOS device.
If you want to develop your own iOS app, and you don't want to pay the $99 yearly fee needed for a developer subscription, you can now do it for free with the help of the newly released Xcode 7.
Photoshop cs5 download free. full version windows 10. Using Xcode 7 or later, you can effortlessly build and load any open-source iOS application on any iPhone, iPad or iPod touch of your choice.
Xcode App Examples
As discovered by Bouke van der Bijl back in June, when the first Xcode 7 beta was released, to do that, you must get through a list of easy-to-follow steps that will help you build an open-source app using your iOS device as the build target and then launch the app from your device.
Step 1 - Prepare the app's source
First of all, you will have to locate the folder where your app's source code is. If you are trying to build an app that you haven't worked on, you just have to download the source code from the developer's website.
If you need a list of open-source applications that can be used to test Xcode 7's iOS sideloading capabilities, you can head over to dkhamsing's 'Open-Source iOS Apps' repository on Github and pick the one that seems more interesting.
Step 2 - Connect the iOS device and prepare to sideload your app
Once you have your app's source code in place, you have to connect your iOS device to your Mac, launch Xcode 7 and double-click on the xcodeproj or the xcworkspace file inside the source folder.
Next, make sure that you select your iOS device as the build target in the build drop-down menu in the top left corner of Xcode's window.
Step 3 - Generate a codesign signature
After you load the app's Xcode project, you have to generate a signature by clicking on the name of the project in the left sidebar, adding a custom Bundle Identifier and then clicking on the 'Fix Issue' button, while first making sure that your name is selected in the 'Team' drop-down menu above.
Step 4 - Build and sideload your iOS app
Once you have a codesign signature, all that remains to do is click the 'Play' button on the top left side of the Xcode window and wait for the app to launch on your iPhone, iPad or iPod touch.
If the build fails, you will have to go back to the app's development website and follow the build instructions available there. All in one messenger app for iphone.
Sideloading applications on iOS devices without needing a paid Apple Developer account works on any Mac where you can install Xcode 7.0 or later, so you're all set if you have a Mac running OS X 10.10.4 or later.
You can download Xcode 7.0 or later from our Mac area, and if you have any questions on how you can get through the steps above to get your app to run on your iOS device, leave us a comment below and we will do our best to help you sort out any problems.
There are some features of iOS apps that don't work from the iOS simulator. Maybe you want to test how your application works with the device camera or send an SMS message from your application. For these examples and more you'll need to test and debug your app using a real device.
This post will walk through how to run the Xcode simulator on your iPhone or other iOS device and show you how to fix some common errors you'll see along the way.
How to select your iPhone as the 'Simulator' Device
Simulator is in quotes here since this will create an actual app on your phone; it's no longer a simulation. Open up a project in Xcode and click on the device near the Run ▶ button at the top left of your Xcode screen.
Plug your iPhone into your computer. You can select your device from the top of the list.
Unlock your device and (⌘R) run the application. You'll see Xcode install the app and then attach the debugger. The application should pop up on your phone.
Troubleshooting Common Errors
The first time I tried to connect my iPhone to Xcode it didn't work. According to my best friend, Stack Overflow, I'm not the only one who has had issues. Let's share the fixes to some common errors you might encounter.
'Signing Requires a Development Team'
Xcode requires that you've connected a Team to your project in order to run the simulator on a device. You can do this from the 'General' tab of your Project Settings. As of Xcode 7 this can be any Apple ID.
Open the Team menu that currently says 'None' and select your team. If you don't have a team, select 'Add an Account…' and create one with your Apple ID.
Xcode claims your device is locked when it isn't
This fun bug has been happening since at least Xcode 6. There are a lot of potential solutions in this Stack Overflow post. Here's what worked for me:
- Unplug your iPhone
Reset Location & Privacy
on your iPhone. Found underSettings >> General >> Reset
- Plug in your iPhone
- Hit
Trust
when prompted toTrust This Computer
You can learn more about how trusting computers works from Apple's support. Picsart photo editor free download for pc windows 7.
'iPhone is Busy'
The unsatisfying answer for this one is to just wait.
If you don't have a sword fighting partner, you can try the following:
- Unplug your device
- Restart both Xcode and your iPhone
- Plug in your device
That worked for me, but a lot of folks had luck with 'Solution #3' from this Stack Overflow post.
Xcode App Download
Activate your Debugging Superpowers
The Jasonette docs FAQ has some more tips if you have other related issues. Now that you've got your application running on a device you can make the most of your testing and debugging experience with these tips:
If you have any questions or run into any other issues, feel free to reach out to me on Twitter @kelleyrobinson.