- Install Test App On Iphone
- Ios Testing App
- Testing An Ios App On A Device Windows 10
- Testing An Ios App On A Device Using
I know it's possible now to test an iOS app on a device WITHOUT being a paid-up member of Apple's Developer program. How do I do that? The way I've done things previously, has been to go to my Apple developer account - type-in device UDIDs, and create provisioning profiles and certificates. Mobile, app, testing, device cloud, farm. Testing mobile apps can be a pain, especially with the wide range of OS versions in the Android ecosystem and myriad devices with different screen sizes, resolutions, capabilities and so on - while iOS developers, of course, enjoy a far narrower scope of testing requirements.
After getting invited to test an iOS Application in App Center, you'll receive an email notifying you of your pending invitation. The following sections outline the steps you need to take to get started testing this app.
Adding your Device
Linking your device to your App Center account is a necessary step in the iOS installation process if you've received an email from App Center to create an account and test an app. The device registration process allows apps to be installed onto your device. Without it, you can't install the app you're supposed to be testing.
If you don't already have a device added to your account, you can add it when a new release is available to you. You can add the device via the link in the release email, or directly from the App Center install portal.
Adding your device consists of the following steps:
Navigate to the App Center install portal device menu on the device you're attempting to add. This can be done through either of the following methods:
- Click the add device button located in the email you received when a release was distributed.
- Click the profile icon in the upper-left corner of the App Center portal.
Click the Add new device button within the App Center install portal. App Center will display a dialog asking to show you a configuration profile.
In the phone's Settings, select General, Profile & Device Management, then Install profile, and enable Allow. This profile is a necessary part of adding your device.
Click the install button in the upper-right corner of this screen to install this profile.
Once the profile installs, App center will direct you to the install portal. The device you're using will now be in the 'My Devices' table.
Note
If the developer has made the app available publicly for testing and you receive a direct installation link, then adding your device isn't necessary.
Installing an app
Installing an app on your iOS device is done primarily from the App Center install portal, which is explained in the next section. Installing your apps can be done in two different ways depending on the developer's preference:
You'll receive an email from App Center that directs you to the release in the App Center. You can also go directly to the App Center Install Portal to see apps you've been added to and app releases.
The developer sends you an installation link. By using this link, you'll be navigated directly to the app in the install portal where you can view and download a release. Best free wav file editor.
Once you've navigated to the install portal, you'll see a list of all available apps you've been added to as a tester.
When you click on an app, App Center displays additional information about the app. Click the blue install button to install the app.
Clicking this button starts installing the app, which adds it to your home screen.
You can use a QR code reader to select the application you're testing from our App Center Developer Portal. The QR code links directly to the app's download page.
Troubleshooting
Here are some common issues along with their solutions we've seen in the installation process:
I get the message 'Untrusted Enterprise Developer'
In order for the app to be available for use, you'll need to trust the developer's certificate. From your phone's home screen, tap Settings > General > Profiles or Profiles & Device Management. Under the Enterprise App heading, you see will see a profile for the developer. Tap the name of the developer profile and then confirm you trust them. You can now launch the app.
While installing the app, I get an 'Unable to Download App' error, and the app isn't installed
This error could be caused by many reasons, and you should contact the app developer to help resolve the issue. If you're the app developer, this error could be caused by one of the following reasons:
- UDID isn't included in the provisioning profile
- The build was incorrectly signed or has broken entitlements
- Device or iOS version is incompatible with the build
- Device storage is full
- Actual download error
- App is over 50 MB and downloaded over a cellular connection
When I press the 'Install' button, the installation alert never shows up and the app isn't installed
If you've previously installed the app from the App Store, and it carries the same version of the app that's being installed, there'll be no alert to confirm the installation. As a workaround, try uninstalling the existing version of the app, and then tap the Install button again.
When I press the '+ Add new device' button nothing happens
Typically this occurs on iPads when Safari requests a desktop version of App Center instead of a mobile version. To resolve this, tap on the 'AA' and select the option 'Request Mobile Website'. On older versions of iOS, Safari has this feature integrated into the refresh button. To handle this case, press and hold the refresh button and the same option should appear.
Important:The information in this document is deprecated in Xcode 9. For Xcode 9 and later, see Simulator Help by choosing Help > Simulator Help in Simulator.
Simulator is a great tool for rapid prototyping and development before testing your app on a device. Simulator also has features that can assist you in testing and debugging both iOS apps and web apps. By understanding the tools that Simulator offers, you can more efficiently develop your app.
Differences Testing in Simulator
Simulator is a useful tool, but it should not be the only way you test an app. Because the simulator is an app running on a Mac, it has access to the computer's resources, including the CPU, memory, and network connection. All of these resources are likely to be faster than those found on a mobile device. As a result, the simulator is not an accurate test of an app's performance, memory usage, and networking speed. For this same reason, always test the performance of your app's user interface on a device. In Simulator, your app's user interface may appear to run both faster and smoother than on a device.
Also keep in mind that some user interface elements can be easier to interact with in Simulator using a mouse than when trying to interact with the app through touch on a device.
Finally, there are some hardware and API differences in Simulator. These differences may affect your app when testing in Simulator.
Hardware Differences
Though most of the functionality of devices can be simulated in Simulator, some hardware features must be tested directly on a device. The hardware features that are not simulated as of iOS 8.2 are:
Motion support (accelerometer and gyroscope) are unsupported.
Audio and video input (camera and microphone) are unsupported.
Proximity sensor
Barometer
Ambient light sensor
Additionally, WatchKit apps have a reliable connection to the simulated host device because they both are running in the Simulator.
To test your app on a device, you must be a member of a Developer Program. To learn more about enrolling in the iOS Developer Program, see Managing Accounts in App Distribution Guide.
OpenGL ES Differences
Simulator includes complete implementations of OpenGL ES 1.1, 2.0, and 3.0 that you can use to start developing your app. The capabilities of Simulator are similar to those of the A7 GPU; for more information on the iOS hardware, see iOS Device Compatibility Reference. Simulator differs from the hardware processor in a few ways:
Simulator does not use a tile-based deferred renderer.
Simulator does not provide a pixel-accurate match to the graphics hardware.
Rendering performance of OpenGL ES in Simulator has no relation to the performance of OpenGL ES on an actual device.
Important: The OpenGL ES support in Simulator should be used to help you get started writing an OpenGL ES app. Never assume that Simulator reflects the real-world performance or the precise capabilities of the graphics processors used in iOS devices. Always profile and optimize your drawing code on a real device.
API Differences
Simulator APIs don't have all the features that are available on a device. For example, the APIs don't offer:
https://software-africa.mystrikingly.com/blog/adobe-premiere-pro-cc-july-2018-version-12-1-2. Receiving and sending Apple push notifications
Privacy alerts for access to Photos, Contacts, Calendar, and Reminders
The
UIBackgroundModes
keyHandoff support
In addition, Simulator doesn't support the following frameworks:
External Accessory
IOSurface
Media Player
Message UI
In UIKit, the
UIVideoEditorController
class
The Metal, MetalKit, and Metal Performance Shaders frameworks are provided only as stubs. Calls to functions in these frameworks have no effect.
Backward Compatibility Support
Simulator does not include backward compatibility with all versions of iOS and watchOS.
To find a list of the simulated versions of iOS and watchOS in Xcode
Choose Hardware > Device > Manage Devices.
Xcode opens the Devices window.
At the bottom of the left column, click the Add button (+).
In the dialog that appears, select the iOS Version pop-up menu. Spanish 21 strategy.
The top part of the menu lists any installed versions of iOS.
To download other available versions of simulators
Choose Xcode > Preferences.
In the preferences window that appears, click the Downloads tab.
To download a simulator for a version of iOS, click the Download button.
After Xcode downloads the new iOS version, it will be available for new device simulators. For information on adding a new device, see Change the Simulated Device and OS Version.
Testing for the iPad mini
To test apps for the iPad mini in the simulator, run your app on a simulated iPad with the corresponding type of display, either Retina or non-Retina, depending on the iPad mini model.
Testing App Accessibility
Use the Accessibility Inspector to test the accessibility of your app. The Accessibility Inspector displays accessibility information about each accessible element in an app. Figure 5-1 shows what the Accessibility Inspector looks like as it runs in Simulator.
To start the Accessibility Inspector
When Simulator is running, choose Hardware > Home to reveal the Home screen.
Click Settings.
Choose General > Accessibility.
Slide the Accessibility Inspector switch to On.
Note: The Accessibility Inspector remains on until you turn it off, even if you quit and restart Simulator.
Turning on the Accessibility Inspector in Simulator alters the behavior of the simulator. After the Accessibility Inspector is on, clicking an element moves the focus of the inspector to that element instead of activating it. To activate an element, you must double-click it. Additionally, swiping and dragging gestures are unsupported while the Accessibility Inspector is enabled. To perform these gestures, you must first disable the Accessibility Inspector.
To disable and reenable the Accessibility Inspector, click the close button in the upper-left corner of the inspector panel (the close button looks like a circle with an 'X' in it).
For more information on using the Accessibility Inspector and testing the accessibility of your app, see Verifying App Accessibility on iOS.
Install Test App On Iphone
Testing App Localization
If you have created an app with multiple localizations, you can test them in Simulator by changing the Internationalization settings. To learn how to set the language and region on iOS, read Reviewing Language and Region Settings on iOS Devices. For more information on localizing your app, read Internationalization and Localization Guide.
Testing Web Apps
If you are building a web app and want to test its usability on an iOS device, Simulator can assist you.
To test a web app in Simulator Tar app download.
Select the simulator environment you would like to test in by choosing Hardware > Device > device of choice.
Open Safari from the Home screen of Simulator.
Navigate to the location of your web app in the browser.
For more information on creating web apps for iOS, see Getting Started with iOS Web Apps.
Testing iCloud
If you are building an app that uses iCloud, you can test iCloud syncing from within Simulator before testing on physical devices. This can also assist you in testing iCloud syncing across many devices if you have a limited number of devices to test on.
To simulate iCloud syncing, first sign in to Simulator using an Apple ID. It is strongly encouraged that you create and use a separate Apple ID specifically for testing iCloud in Simulator.
To sign in to Simulator with your Apple ID
Launch Simulator with a simulated device running iOS 7.1 or later.
From the Home screen, open Settings and select iCloud.
Enter your Apple ID and password, and click Sign In.
After signing in with your Apple ID, you can then test your iCloud syncing. To test to see whether your app is syncing properly with iCloud, choose Debug > Trigger iCloud sync.
Two-Factor Authentication: Two-factor authentication requires a simulator running iOS 9.0 or later. To test iCloud on earlier versions of iOS, create a separate account that does not use two-factor authentication.
Testing Background Fetching
Ios Testing App
If you are building an app that receives frequent content updates and you have enabled background fetching, you can test the background-fetch capability using Xcode and Simulator. To simulate a background fetch, launch your app in Simulator and then go to Xcode and choose Debug > Simulate Background Fetch.
You can also configure a scheme to control how Xcode launches your app. To enable your app to be launched directly into a suspended state, choose Product > Scheme > Edit Scheme and select the Background Fetch checkbox.
Using the Debugging Tools in Simulator
Access the debugging tools in Simulator through the Debug menu, as shown in Table 5-1.
Menu item | Debug result |
---|---|
Slow Animations | Slows down the animation taking place within the app. Use this item to identify any problems in the animation. |
Graphics Quality Override | Set the default graphics quality for the device. Choosing Low Quality can improve the performance of certain actions on older simulated devices. For example, dragging down on the Home screen transitions to the Spotlight screen. The high-quality version includes a blur animation, which does not occur in low quality. |
Optimize Rendering for Window Scale | Selecting this item improves the rendering speed of the screen for scaled simulated devices. The item is useful for large devices such as iPad Pro. Screenshots are saved at the scaled resolution when this item is active. To save a full-resolution screenshot, temporarily disable this item. |
Color Blended Layers | Shows blended view layers. Multiple view layers that are drawn on top of each other with blending enabled are highlighted in red, and multiple view layers that are drawn without blending are highlighted in green. To dramatically improve your app's performance, reduce the amount of red shown for your app when this item is selected. Blended view layers are often the cause of slow table scrolling. |
Color Copied Images | Places a blue overlay over images that are copied by Core Animation in blue. |
Color Misaligned Images | Places a magenta overlay over images whose bounds are not aligned to the destination pixels. If there is not a magenta overlay, this item places yellow overlay over images drawn with a scale factor. |
Color Off Screen Rendered | Places a yellow overlay on content that is rendered offscreen. |
Location | Allows you to set the Core Location to be used by your app. Choose from the different location settings:
|
Viewing Crash Logs
If your app experiences a problem that causes it to crash, a crash log can help you determine what problem occurred. You open the crash log using Console.
To view a crash log
Open Console by going to
Applications/Utilities/Console
in the Finder.Look for the line in Console that reads 'Saved Crash Report for.'
Samsung s9 mac file transfer. Expand this item using the arrow at the left.
Click Open Report.
Testing An Ios App On A Device Windows 10
Note: The simulated operating system maintains its own log, separate from the device log. To view the simulated operating system's log, choose Debug > Open System Log.
Testing An Ios App On A Device Using
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