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Our team was also attracted to 3D filming. We thoroughly studied the features of the human visual apparatus and the technical details of stereoscopic photography. Then, we decided to develop an iOS app to shoot 3D videos and upload the videos to YouTube. The idea behind the app was to facilitate the shooting of 3D video by mounting two iPhones to a special frame — and we did it! That was how the Stereo Video Recorder app appeared.
- An open-source professional free 3D animation software, Blender is used in hosting a range of applications like visual effects, animated feature films, video games, and more. The Blender supports the entire 3D tree which includes features like, rigging, modeling, animating, simulating, compositing, rendering, and tracking motion.
- Follow the steps mentioned below to create 3D animation video with Autodesk Maya 3D software: You have to go to the character controls window and select the Controls tab to create a control rig. After creating a control rig for your skeleton definition, create character representation display cells for FK and IK effector in the rig.
- Unfortunately, making video commercials is often known for being a difficult, expensive and tiresome process, we wanted to put an end to that ideology. MotionDen helps you achieve professional-looking results quickly and effectively with a powerful animated video maker app. YouTube has become a powerful medium.
Free 3D Video Maker: Now you can make 3D video all by yourself! The program is extremely simple in its usage. Create a 3D video using just one source video file as well as two files! You can take two videos captured with a small horizontal shift and just get them processed by the program. And same easily you can do with only one video file. Another great movie maker app is YouCut – Video Editor & Video Maker, No Watermark. It is a stunning film app for Android you will find in the play store with beautiful UI and easy to use functionality. It is so easy to use that you will be able to run it from the very first minute of its installation.
We have decided to share with Smashing Magazine's readers our investigation into the creation of 3D video. We would also like to talk about the technical features of creating the application and provide detailed drawings of the framework used to mount the iPhones.
Further Reading on SmashingMag:
How It All Began
In our study of 3D video features, we commenced with experiments on virtual reality. We constructed a cardboard frame and looked through it to the world via two iPhones in 3D format. Details of our research can be found on our blog. We'll go further here.
Continuing this research, we decided to create another prototype of the application, one that allows you to record stereoscopic 3D video and upload it to YouTube.
Stereoscopy is a way of creating the illusion of depth in a flat image. Stereo recording has been known since the 19th century. In creating stereoscopic 3D video, we simulate binocular vision. Due to the distance between the pupils, it is much easier for the human brain to analyze the volume of surrounding space — the distance to objects. Binocular stereoscopy is widely used in the film industry. You can hardly come across a Hollywood masterpiece that doesn't make use of stereo format.
The purpose of our app prototype was to shoot video simultaneously with two different iPhone cameras and then merge the resulting video files into one for viewing using any 3D glasses — for example, Google Cardboard, a virtual reality helmet or a 3D TV.
Stereo Image And Our Perception Of A 3D Image
Adobe photoshop cs3 extended system requirements. Let me elaborate on stereo images and our perception of 3D images. In fact, stereography works like our eyes, which evolved over time. Because there is a distance between our two eyes, the images projected onto the retinas of the left and right eyes are a little different. This difference is called parallax (an effect where the position of an object seems to be different when viewed from two different positions). However, the observer doesn't see two separate images. The visual apparatus forms a perception of a single spatial image and can sense volume, distance, etc. It is important to understand that the visual apparatus detects, processes and projects spatial images and objects located in space at certain points.
An understanding of how the human visual apparatus works allows for thorough investigation of how visual material needs to be prepared and reproduced so that the viewer can have a sense of a full 3D image.
Let's look at everything in order.
Like any device that operates under the laws of physics, the human visual apparatus has its own features and limitations.
First of all, we need to understand that, in terms of our visual process, we focus our gaze on only a single point, called a point of view (POV). In fact, POV is the point where the eyes are focused and through which the left and right lines of sight pass. Depending on the distance to the POV, the angle between the lines of sight of the left and right eyes will be different. The eyes are directed such that the lines converge at the POV. These lines are parallel when the person looks into the distance, or, in other words, into infinity.
Images projected onto the retina differ slightly due to the small displacement of the eyes. This is usually manifested in the form of displacement of the image that the person is looking at — to the left for the left eye, and to the right for the right eye. This phenomenon, already mentioned, is called parallax.
However, the visual apparatus can perceive volume only at certain parallax values. Depending on the distance to the object, the parallax will be different for near and far objects. It may be that the parallax exceeds the limit's value and the person will see not a 3D object, but a bifurcated image. An experiment involving the switching of one's view from near to far objects could offer a better understanding of the specifics of this.
As can be seen from the figure, if you fix your view on the foreground, then the background objects will begin to bifurcate. If you fix your view on the background, then the foreground image will bifurcate. This characteristic of the visual apparatus plays an essential role in the features of 3D shooting and the reproduction of stereo images.
In ordinary life, we don't notice this effect because we are used to following only one object, and when you shift your view, your sight quickly adapts to the new conditions. However, when we try to artificially project a volumetric image using two pictures with a predetermined parallax, the visual apparatus can no longer adapt as quickly as it usually does. For the visual apparatus to work in a normal mode, the 3D video equipment must be adjusted to the viewer's eyes, analyzing where the observation point is located. This equipment should also create stereo images with the required parallax.
However, implementing this is technically very difficult. Usually, a simple scheme with fixed geometric and technical shooting parameters is used. Www free messenger app com. These parameters will be different for close-up and distant views. By geometric and technical parameters, we mean the field of view of the cameras, the horizontal displacement of the cameras from the center, the rotation angle of the cameras, and the convergence point of the cameras.
Therefore, you wouldn't be able to shoot equally close and distant objects if you have only one set of shooting equipment (two cameras and a frame). More precisely, you could shoot, but it would be extremely uncomfortable for a person to watch a video in which, for example, the equipment is adjusted for a distant view but shoots a close-up view, or vice versa, with the stereo effect weakly expressed in the background.
From Idea To Practice: How To Mount The iPhones
Let's return to our idea. We decided to develop a mobile app prototype that can record stereo 3D video. Considering all of the above, we needed to assess the following:
- the basic possibility of shooting a stereo image using two iPhones;
- the effective range of distances that would ensure high-quality and comfortable stereo perception, taking into account the usual conditions of using a camera.
When we came very close to creating a prototype, the first thing we did was evaluate the potential of the iPhone camera for our task. We were pleasantly surprised to discover that the iPhone gives an acceptable angle of view for a close-up shot. As already mentioned, just placing two cameras side by side isn't enough to get a good stereo effect. Usually, the algorithm for calculating the shooting begins with setting the plan's parameters — that is, the distances to the nearest and farthest objects, and the distances between objects in the frame's plane. The installation parameters are then selected based on these data.
A simplified calculation of the distance between cameras can be done based on this formula:
Parallaxfore
sets the maximum displacement of the foreground image when the stereo pair frames overlap each other.Lfore
= distance to the foreground objectf
= focal length of the lensL
= distance to the focal point of the lensM
= frame zoom
In our case, we had to slightly change the algorithm, because we were using a standard camera, and, accordingly, the focal length of the lens is rigidly set. Our task was to get a comfortable stereo effect and an acceptable range of distances to the shooting object. So, we needed to carry out several experiments — arranging both cameras relative to each other — in order to find the required distance between their centers (the distance between the centers of the cameras) and convergence angles.
To simplify the task in the prototyping process, we decided not to rotate the cameras to achieve convergence at a certain point, but to use convergence at infinity. It turned out that, to obtain the best result, it is necessary to accurately adjust the cameras' convergence angle. And if we take into account the fact that we planned to make a cardboard frame to be used to mount the iPhones, then adjusting the cameras' convergence angle becomes practically impossible. So, after a number of experiments, we arrived at a compromise, obtaining the optimal balance between the distance between the cameras to enable shooting in the near zone and getting a good stereo effect.
Our aim was to develop the simplest frame for the iPhones, one that would be easy to manufacture, be convenient to operate, provide the necessary shooting parameters and have the required rigidity. So, we chose a 3D model that can be made of plastic or foam material (polystyrene, in this case) by milling or 3D printing. In the future, we will, of course, want to develop a device that is simpler to make — for example, a cardboard device. The only hardware limitation at the moment is that you need to use the same devices, with absolutely identical cameras.
Below are detailed drawings of the frame for different versions of devices with screen sizes of 4.0, 4.7 and 5.5 inches — suitable for the iPhone 6+ and 6S+, for the 6, 6S and 7, and for the 5 and 5S.
App For Stereoscopic 3D Video Shooting
3d Video Making App
The app runs simultaneously on two devices, but the shooting is controlled from only one of the devices, so there is no need to control the shooting process in some special way.
In simplified form, the standard use scenario for the application consists of the following sequence of actions:
- Mount the two iPhones to the frame.
- Run the app on the two devices.
- Determine which of the devices will serve as the master and which as the slave. Start recording from the master device. (Take no additional action on the second device.)
- After recording, wait for synchronization of the recorded fragments and rendering of a video ready for uploading to YouTube.
- Upload the video to YouTube at any time after synchronization, and then view it on your 3D TV or via virtual-reality glasses.
It is worth noting that the main work takes place on only one of the iPhones, the master device. It's on this iPhone that we initiate shooting. The video is processed and uploaded to YouTube also on the master device. It takes some time to prepare the video for uploading to YouTube. This will depend on the performance of the devices used and on the quality of the connection between the master and slave devices.
The second iPhone, acting as the slave, is used only as a second camera. At the end of shooting, it sends the video fragment to the master device.
The screenshots of the main screen of the app, displaying the gallery of videos shot, are shown below. The videos can be viewed both via an embedded player and on YouTube. Here, you can also watch how further shooting roles (master and slave) are assigned to the devices.
Technical Hurdles
Desynchronization
All of the manipulations with the video fragments are performed with the help of the powerful framework AVFoundation, using, if possible, hardware acceleration.
To upload to YouTube, the video fragments are glued frame by frame, side by side. Obviously, every left frame should match with the right frame by time. With the slightest delay in the frames of one of the sources, the stereo effect will be lost or distorted (especially in dynamic scenes), and the picture will appear doubled.
To resolve this issue, we started recording video on the devices at the same time. In fact, the recording starts not immediately after pressing the start button, but after a short delay within which a certain algorithm activates — very similar to how the precision time protocol (PTP) measures clock skew. So, we were able to initiate video recording with a 30- to 50-millisecond divergence, which, in the worst case scenario, corresponds to approximately 1 desynchronization frame.
Bugs in iOS Multipeer Connectivity
We used the native iOS library Multipeer Connectivity to establish communication between the two devices. This library establishes a direct connection between devices on the same Wi-Fi network, as well as via Bluetooth or using something similar to Wi-Fi Direct on the iPhone. Thus, you can shoot and synchronize video fragments even in an open field, without a wireless or mobile Internet network. But an Internet connection is needed to send the video to YouTube from the master device.
The main reason we decided to use this library is that it establishes communication between the two devices when not connected to the same network. Obviously, under poor stereo 3D shooting conditions, the most that can be expected is a 3G connection. To shoot a 3D video, it is vital to be able to – with minimum delay – transmit data packets for synchronization. In addition, if there were no Internet connection, we wouldn't be able to shoot. Therefore, the Multipeer Connectivity library became a lifeline. Besides, it is a native solution for the Apple platform.
However, it is worth noting that not everything went exactly as we wanted. While integrating with Multipeer Connectivity, many bugs were detected, and the entire library was extremely unstable in its operation. Most of the declared features were only there in theory. When the devices operate within the same network segment, Multipeer Connectivity operates more effectively; the connection is established for an acceptable period of time; permissible dispersion of message-delivery time is achieved.
However, if we have, relatively speaking, poor stereo 3D shooting conditions, or, say, there are many mobile devices in one place, then establishing a connection becomes akin to a lottery. One gets the feeling that the Apple library is not yet fully developed and is still quite raw.
Linking the Devices
We implemented the automatic linking protocol in the early version of our prototype. The protocol itself consists of a set of rules by which a coordinator is chosen among peer devices – based on a majority – at the initial timepoint.
Next, the coordinator periodically collects telemetry statistics from each device by passing a special marker in a circle between the slave devices. Based on these telemetry data, pairs of devices mounted to the frame are compared. After a pair has been identified, a master and slave are assigned in the pair, and a direct connection between them is established. At this stage, linking is complete.
In our study of 3D video features, we commenced with experiments on virtual reality. We constructed a cardboard frame and looked through it to the world via two iPhones in 3D format. Details of our research can be found on our blog. We'll go further here.
Continuing this research, we decided to create another prototype of the application, one that allows you to record stereoscopic 3D video and upload it to YouTube.
Stereoscopy is a way of creating the illusion of depth in a flat image. Stereo recording has been known since the 19th century. In creating stereoscopic 3D video, we simulate binocular vision. Due to the distance between the pupils, it is much easier for the human brain to analyze the volume of surrounding space — the distance to objects. Binocular stereoscopy is widely used in the film industry. You can hardly come across a Hollywood masterpiece that doesn't make use of stereo format.
The purpose of our app prototype was to shoot video simultaneously with two different iPhone cameras and then merge the resulting video files into one for viewing using any 3D glasses — for example, Google Cardboard, a virtual reality helmet or a 3D TV.
Stereo Image And Our Perception Of A 3D Image
Adobe photoshop cs3 extended system requirements. Let me elaborate on stereo images and our perception of 3D images. In fact, stereography works like our eyes, which evolved over time. Because there is a distance between our two eyes, the images projected onto the retinas of the left and right eyes are a little different. This difference is called parallax (an effect where the position of an object seems to be different when viewed from two different positions). However, the observer doesn't see two separate images. The visual apparatus forms a perception of a single spatial image and can sense volume, distance, etc. It is important to understand that the visual apparatus detects, processes and projects spatial images and objects located in space at certain points.
An understanding of how the human visual apparatus works allows for thorough investigation of how visual material needs to be prepared and reproduced so that the viewer can have a sense of a full 3D image.
Let's look at everything in order.
Like any device that operates under the laws of physics, the human visual apparatus has its own features and limitations.
First of all, we need to understand that, in terms of our visual process, we focus our gaze on only a single point, called a point of view (POV). In fact, POV is the point where the eyes are focused and through which the left and right lines of sight pass. Depending on the distance to the POV, the angle between the lines of sight of the left and right eyes will be different. The eyes are directed such that the lines converge at the POV. These lines are parallel when the person looks into the distance, or, in other words, into infinity.
Images projected onto the retina differ slightly due to the small displacement of the eyes. This is usually manifested in the form of displacement of the image that the person is looking at — to the left for the left eye, and to the right for the right eye. This phenomenon, already mentioned, is called parallax.
However, the visual apparatus can perceive volume only at certain parallax values. Depending on the distance to the object, the parallax will be different for near and far objects. It may be that the parallax exceeds the limit's value and the person will see not a 3D object, but a bifurcated image. An experiment involving the switching of one's view from near to far objects could offer a better understanding of the specifics of this.
As can be seen from the figure, if you fix your view on the foreground, then the background objects will begin to bifurcate. If you fix your view on the background, then the foreground image will bifurcate. This characteristic of the visual apparatus plays an essential role in the features of 3D shooting and the reproduction of stereo images.
In ordinary life, we don't notice this effect because we are used to following only one object, and when you shift your view, your sight quickly adapts to the new conditions. However, when we try to artificially project a volumetric image using two pictures with a predetermined parallax, the visual apparatus can no longer adapt as quickly as it usually does. For the visual apparatus to work in a normal mode, the 3D video equipment must be adjusted to the viewer's eyes, analyzing where the observation point is located. This equipment should also create stereo images with the required parallax.
However, implementing this is technically very difficult. Usually, a simple scheme with fixed geometric and technical shooting parameters is used. Www free messenger app com. These parameters will be different for close-up and distant views. By geometric and technical parameters, we mean the field of view of the cameras, the horizontal displacement of the cameras from the center, the rotation angle of the cameras, and the convergence point of the cameras.
Therefore, you wouldn't be able to shoot equally close and distant objects if you have only one set of shooting equipment (two cameras and a frame). More precisely, you could shoot, but it would be extremely uncomfortable for a person to watch a video in which, for example, the equipment is adjusted for a distant view but shoots a close-up view, or vice versa, with the stereo effect weakly expressed in the background.
From Idea To Practice: How To Mount The iPhones
Let's return to our idea. We decided to develop a mobile app prototype that can record stereo 3D video. Considering all of the above, we needed to assess the following:
- the basic possibility of shooting a stereo image using two iPhones;
- the effective range of distances that would ensure high-quality and comfortable stereo perception, taking into account the usual conditions of using a camera.
When we came very close to creating a prototype, the first thing we did was evaluate the potential of the iPhone camera for our task. We were pleasantly surprised to discover that the iPhone gives an acceptable angle of view for a close-up shot. As already mentioned, just placing two cameras side by side isn't enough to get a good stereo effect. Usually, the algorithm for calculating the shooting begins with setting the plan's parameters — that is, the distances to the nearest and farthest objects, and the distances between objects in the frame's plane. The installation parameters are then selected based on these data.
A simplified calculation of the distance between cameras can be done based on this formula:
Parallaxfore
sets the maximum displacement of the foreground image when the stereo pair frames overlap each other.Lfore
= distance to the foreground objectf
= focal length of the lensL
= distance to the focal point of the lensM
= frame zoom
In our case, we had to slightly change the algorithm, because we were using a standard camera, and, accordingly, the focal length of the lens is rigidly set. Our task was to get a comfortable stereo effect and an acceptable range of distances to the shooting object. So, we needed to carry out several experiments — arranging both cameras relative to each other — in order to find the required distance between their centers (the distance between the centers of the cameras) and convergence angles.
To simplify the task in the prototyping process, we decided not to rotate the cameras to achieve convergence at a certain point, but to use convergence at infinity. It turned out that, to obtain the best result, it is necessary to accurately adjust the cameras' convergence angle. And if we take into account the fact that we planned to make a cardboard frame to be used to mount the iPhones, then adjusting the cameras' convergence angle becomes practically impossible. So, after a number of experiments, we arrived at a compromise, obtaining the optimal balance between the distance between the cameras to enable shooting in the near zone and getting a good stereo effect.
Our aim was to develop the simplest frame for the iPhones, one that would be easy to manufacture, be convenient to operate, provide the necessary shooting parameters and have the required rigidity. So, we chose a 3D model that can be made of plastic or foam material (polystyrene, in this case) by milling or 3D printing. In the future, we will, of course, want to develop a device that is simpler to make — for example, a cardboard device. The only hardware limitation at the moment is that you need to use the same devices, with absolutely identical cameras.
Below are detailed drawings of the frame for different versions of devices with screen sizes of 4.0, 4.7 and 5.5 inches — suitable for the iPhone 6+ and 6S+, for the 6, 6S and 7, and for the 5 and 5S.
App For Stereoscopic 3D Video Shooting
3d Video Making App
The app runs simultaneously on two devices, but the shooting is controlled from only one of the devices, so there is no need to control the shooting process in some special way.
In simplified form, the standard use scenario for the application consists of the following sequence of actions:
- Mount the two iPhones to the frame.
- Run the app on the two devices.
- Determine which of the devices will serve as the master and which as the slave. Start recording from the master device. (Take no additional action on the second device.)
- After recording, wait for synchronization of the recorded fragments and rendering of a video ready for uploading to YouTube.
- Upload the video to YouTube at any time after synchronization, and then view it on your 3D TV or via virtual-reality glasses.
It is worth noting that the main work takes place on only one of the iPhones, the master device. It's on this iPhone that we initiate shooting. The video is processed and uploaded to YouTube also on the master device. It takes some time to prepare the video for uploading to YouTube. This will depend on the performance of the devices used and on the quality of the connection between the master and slave devices.
The second iPhone, acting as the slave, is used only as a second camera. At the end of shooting, it sends the video fragment to the master device.
The screenshots of the main screen of the app, displaying the gallery of videos shot, are shown below. The videos can be viewed both via an embedded player and on YouTube. Here, you can also watch how further shooting roles (master and slave) are assigned to the devices.
Technical Hurdles
Desynchronization
All of the manipulations with the video fragments are performed with the help of the powerful framework AVFoundation, using, if possible, hardware acceleration.
To upload to YouTube, the video fragments are glued frame by frame, side by side. Obviously, every left frame should match with the right frame by time. With the slightest delay in the frames of one of the sources, the stereo effect will be lost or distorted (especially in dynamic scenes), and the picture will appear doubled.
To resolve this issue, we started recording video on the devices at the same time. In fact, the recording starts not immediately after pressing the start button, but after a short delay within which a certain algorithm activates — very similar to how the precision time protocol (PTP) measures clock skew. So, we were able to initiate video recording with a 30- to 50-millisecond divergence, which, in the worst case scenario, corresponds to approximately 1 desynchronization frame.
Bugs in iOS Multipeer Connectivity
We used the native iOS library Multipeer Connectivity to establish communication between the two devices. This library establishes a direct connection between devices on the same Wi-Fi network, as well as via Bluetooth or using something similar to Wi-Fi Direct on the iPhone. Thus, you can shoot and synchronize video fragments even in an open field, without a wireless or mobile Internet network. But an Internet connection is needed to send the video to YouTube from the master device.
The main reason we decided to use this library is that it establishes communication between the two devices when not connected to the same network. Obviously, under poor stereo 3D shooting conditions, the most that can be expected is a 3G connection. To shoot a 3D video, it is vital to be able to – with minimum delay – transmit data packets for synchronization. In addition, if there were no Internet connection, we wouldn't be able to shoot. Therefore, the Multipeer Connectivity library became a lifeline. Besides, it is a native solution for the Apple platform.
However, it is worth noting that not everything went exactly as we wanted. While integrating with Multipeer Connectivity, many bugs were detected, and the entire library was extremely unstable in its operation. Most of the declared features were only there in theory. When the devices operate within the same network segment, Multipeer Connectivity operates more effectively; the connection is established for an acceptable period of time; permissible dispersion of message-delivery time is achieved.
However, if we have, relatively speaking, poor stereo 3D shooting conditions, or, say, there are many mobile devices in one place, then establishing a connection becomes akin to a lottery. One gets the feeling that the Apple library is not yet fully developed and is still quite raw.
Linking the Devices
We implemented the automatic linking protocol in the early version of our prototype. The protocol itself consists of a set of rules by which a coordinator is chosen among peer devices – based on a majority – at the initial timepoint.
Next, the coordinator periodically collects telemetry statistics from each device by passing a special marker in a circle between the slave devices. Based on these telemetry data, pairs of devices mounted to the frame are compared. After a pair has been identified, a master and slave are assigned in the pair, and a direct connection between them is established. At this stage, linking is complete.
Automatic and Independent Searches
3d Video Making App Names
When necessary, automatic and independent searches (based on unique identifiers) for devices that had participated in the previous sessions were performed for synchronization (obtaining recorded video tracks in the event that data failed to load to the master device at the time of recording). Accelerometer readings were mainly used to identify which devices corresponded to the pair. The coordinator calculated the correlation between potential pairs. If the correlation exceeded a certain threshold, the devices were considered potential pairs and the secondary features were subsequently tested.
Because we couldn't fully overcome the above-mentioned problems with Multipeer Connectivity, we decided to temporarily abandon automatic linking, because this would have affected the average user very negatively and spoilt the user experience.
What We Ended Up With
In the end, we achieved a very interesting and high-quality app. Watching a video recorded via this app gives you the same feeling you get from watching 3D movies at the theater.
Of course, the human eye works a little differently: Its lines converge at a certain point in space and depend on the point of focus. In our case, the eyes always look in parallel. However, even with this fact, the stereo effect is very pronounced: The volume of space is felt at the foreground, midground and background about the same as on the screen.
You need VR glasses or 3D TV to view this video properly.
So, we have made it possible to use the Stereo Video Recorder app to shoot 3D stereo video on your own for your business needs or just for fun!
Working On Bugs And Future Plans
Our goal was achieved: We studied the criteria for creating 3D video, and we created an app that enables any user to create a stereo video. But it's not all as easy as it sounds. We need to work on some things. We had many problems with the Multipeer Connectivity library. We want to either replace it or find a workaround so that the app works well with limited Internet access.
We also need to:
- implement synchronous focusing and exposure metering on the two devices, as well as implement recording of stereo audio tracks;
- develop a more pragmatic frame for the devices;
- integrate the automatic device-pairing mechanism;
- provide support for different device options and be able to handle different video resolutions (at the moment, we can shoot video only with the same iPhone versions — for example, an iPhone 5S can only be paired with another iPhone 5S);
- create an Android version of the app.
Our Stereo Video Recorder app is already in the App Store. You can use it to create 3D video. We are sure that the technology will continue to develop and that there will eventually be many more solutions for creating stereoscopic video. We will try to keep pace with the times.
Please leave your comments and ideas on your use of this app. We would be grateful for your opinion and feedback.
Smartphone is a better way to improve your skills online or offline. You can easily use a smartphone to kill your time. If you are a photo lover and wants to click amazing photos and selfies then you must have a good quality of camera. Most of the people doesn't have sufficient money so that they can buy a high resolution of camera but everyone has a smartphone. If you have a smartphone and wants to click a beautiful photo on it then you must have a camera app. In this article we are listing best 3D camera apps for android and iOS users. You can take a photo with 3D effects on your smartphone.
Must Visit: Best Graphic Design Apps
3D camera apps helps you to take a high resolution of photo from your smartphone. It doesn't need to have a high resolution of camera on your smartphone. These apps helps yo to make panorama on your phone and also save and share it with your friends and family. To enjoy the 3D feature of these apps you have to just install any of your favorite app on your smartphone, open it and easily click the photo or selfie in 3D mode. If you wants to take a panorama shot you have to take your mobile phone and move and rotate it to take a good photo.
1 Top 15 Best 3D Camera Apps For Android And iOSTop 15 Best 3D Camera Apps For Android And iOS
Fyuse
Fyuse is an amazing photography app which allows you to click 3d images on your smartphone phone. It is easy to use and free app so that you can easily capture your moments on your smartphone. One of the best feature of this app is to allows you to click and view the image from different angles.
It has also embedded social option so that you can also share the photos, videos and others to your friends, family and relatives via different social networks. It is fully customizable app so that you can also use this app according to your interest.
Gun Camera 3D
Gun Camera 3D is a best shooting game app with 3D effects. You can easily use this app on your smartphone device which has different eWeapons to shoot your rival. It is a realistic game app with amazing sound, 3D weapons with guns, and others.
One of the best feature of this app is to shoot anytime, anywhere from your virtual guns after choosing your target and fire your guns away. It will be like a real shoot with different guns, and other weapons. You don't think about the bullets, because these are unlimited ammo on this weapon 3D camera app.
Google Street View
Google Street View is a best app which allows you to get landmark, street, easily discover natural wonders, location, restaurants, business and others on your smartphone. It is a popular app developed by Google Inc for both android and iOS users.
Along with these feature it also allows you to create photo spheres to add your own Street View experiences. You can easily take 360º photography on your smartphone using this app. It also helps you to publish your photos to Google Map and share them with others for free all around the world.
Phereo 3D Photo
Phereo 3D Photo is an unique 3D camera apps which allows you to take photos from your smartphone camera in different angles. It is available only for android user you can use your android phone to capture your moments of your life in an all possible dimensional way. Easily cover and share 3D shot around the world using your android device.
It helps you to turn your life into unique and imaginative pieces after creating a 3D image gallery on your device. Along with these feature it has also some different and unique feature available you can easily use them and take 3D image with your android device.
EyeFly3D Pix
EyeFly3D Pix is a screen protector app for iOS users which let you to capture and convert photos into 3D. You can easily convert your 3D photo into a 3D using this app. There are lots of 3D stickers which can be used to any photo to make them in 3D look. It has both free as well as app to purchase option with different features to use. You will be able to convert 20 photos with its free option and unlimited photos with its subscription option. Along with convert photos into 3D it also allows to share your 3D photo to your friends, family and others via social networks.
Footej Camera
Footej Camera is another free 3D camera apps for android which allows you to enjoy your party with amazing photos. If you are a party and photo lover you must have to try this camera app on your smartphone. You can also click perfect selfie using this app and share it with your friends and family via social networks.
It has also a pro version which has some special feature. There is also an option to create and edit mp4 beautiful gifs with unlimited number of photo filter option. It is easy to use and popular 3D camera app for both android and iOS users.
PopPic
PopPic is a 3D photo app for iOS device which allows you to capture 3D photos on your iOS device. It is just like a normal camera app but it take some extra dimension to convert a photo into 3D view. You can easily take professional photo with accurate coloring, deep zoom ability, balanced tone and more options.
Take unlimited 3D photos from this app by rotating your phone for any view point. Along with these you can also adjust focus and depth of field after taking the photo. It has also feature to add motion on your photo and make it unique image. You can also share your photo with anyone while chatting with strangers or known friends.
Panorama 360 Camera
Panorama 360 Camera is a free 3D camera apps for android and iOS users which turns your smartphone into a 360 degree panoramic camera. You can easily take 3D image on your smartphone using this app. It helps you to easily capture your moments in a second in 360 view and also share them around the world.
It has also a HD option if you go with its HD option then you can take high resolution of photo for free. All of your image will be automatically stored into your SD card, store on cloud and also allows you to share them with your friends via social networks.
DMD Panorama
DMD Panorama completes the whole 360 degree turn and also works with the front camera. You can easily use this app for panoramic selfies and also show the result in 3D viewer. It has also an option to share and show your selfie with your friends and followers.
One of the best feature of this app is to create breath-taking panoramas with advanced camera controls. It has enable flash modes with 3 different and unique setting option. You can easily edit geolocation, description, privacy settings and tags and also get embed codes to insert interactive panoramas in your blog.
JustPano
JustPano is a beautiful free 3D camera apps developed by JUSTPANO LTD for android users. It allows you to create a 360 video and image on your smartphone device. You can easily record your moments and immerse yourself into 360º. It is easy to use and easy to control app to take 3D photos for free and increase your control of views.
Easily use this app on your different smartphone to click amazing photos and record video for your memories. It has also option to upload your photo and videos to different social networks and share them with your friends. It has one of the best feature as my feed so that you can check the latest and greatest from different photographers save and edit with Photoshop alternatives.
Selfie360
Selfie360 is a new and amazing android selfie app which allows you to take 3D selfie with different dimensions. It is a lovely and unique selfie app for iOS users which let you to mix selfie and gifs to make a new 3D image on your smartphone.
It uses an unique technology so that you can easily take 3D animation selfie and photo on your smartphone. There are different option to take and use your selfie from your smartphone. If you are a creative designer you can also design unique arts on your photos using emojis and different text formats.
Loopsie
Loopsie is a popular 3D camera apps which let you to take image from 360 degree angles. It allows you to take photos and videos from every angle on your smartphone. One pf the best feature of this app is to provide real time streaming video over Wi-Fi.
It is a free camera app you can also use it as a remote control to record videos, photos and save your memory on your smartphone. You can also use it as cartoon face app to create different funny faces for free. Easily switch to capture mode using this app and take pic and get preview of the image.
LucidPix 3D Photos
LucidPix 3D Photos is another great 3D camera apps for android and iOS users. It is an amazing 3D photo editor app developed by Lucid VR. It helps you create real 3D photos that really pop. You can easily capture 3D pictures, add fun 3D frames, and share on social media or directly with friends. Using this app you can easily take real 3D photos and selfies on your device and share it with your friends and family. It is a real-time 3D photo viewer with large collection of 3D frames, with more added weekly. It is simple and easy to use app where you can easily create videos of your 3D photos to share anywhere.
Bestie
Bestie is another popular 3D camera app for android and iOS users which helps you to take professional photo on your smartphone. It allows you to click high-resolution photos and videos in HD quality. Camera360 is a clean, simple and magical camera app where you can see the preview so that you can preview every moments before taking the photo. It is highly customizable which helps you to make your photos stand out from the crowd. The app is easy to use where you can easily slide left or right to change filters and up or down to adjust brightness.
MakeIt3D
MakeIt3D is another 3D camera apps for android and iOS users with easy to use interface which allows you to easily convert any photo into 3D view for free. You can easily click an image using your simple camera and flashlight apps and import them on this app to convert them into a 3D view. There are lots of 3D mode as gray, color, half-color, optimized anaglyph, side by side, cross eye, wiggle. You can easily use any of them to convert your 2D image into a 3D. There are lots of other features on this app so that you can easily convert and combine your photos to change them into 3D view.
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BrowsercamReplyHello,
Thanks for sharing this wonderful post on the collection of best 3d camera apps. My favorite app is Cardboard Camera and I guess its the best in this list.